import * as WebAudioApiErrors from '../modules/Errors.mjs';
import { EffectBase } from './EffectBase.mjs';
/**
* Class representing a Reverb effect.
*
* A Reverb effect represents a complex echo resulting from the absorption of sound by various
* surfaces in an environment, as well as from multiple echoes reflecting from hard surfaces
* many times and with differing amplitudes. This effect is useful for creating a sense of
* spaciousness and can help to unify multiple elements within a musical piece.
*
* @extends EffectBase
*/
export class Reverb extends EffectBase {
// Effect-specific private variables
/** @type {ConvolverNode} */
#convolutionNode;
/** @type {GainNode} */
#inputNode; #outputNode;
/** @type {GainNode} */
#dryGainNode; #wetGainNode;
/** @type {number} */
#relativeRoomSize; #decay;
// Parameter limits
static minDecay = 0;
static maxDecay = 1;
static minIntensity = 0;
static maxIntensity = 1;
static minRoomSize = 0.1;
static maxRoomSize = 1;
/**
* Constructs a new {@link Reverb} effect object.
*/
constructor(audioContext) {
super(audioContext);
this.#convolutionNode = new ConvolverNode(audioContext);
this.#dryGainNode = new GainNode(audioContext);
this.#wetGainNode = new GainNode(audioContext);
this.#inputNode = new GainNode(audioContext, { gain: 1 });
this.#outputNode = new GainNode(audioContext, { gain: 1 });
this.#inputNode.connect(this.#dryGainNode).connect(this.#outputNode);
this.#inputNode.connect(this.#convolutionNode).connect(this.#wetGainNode).connect(this.#outputNode);
}
// Private function to generate an impulse response on-the-fly
impulseResponse(duration, decay) {
const sampleRate = this.audioContext.sampleRate;
const length = sampleRate * 10 * duration;
const impulse = this.audioContext.createBuffer(2, length, sampleRate);
const impulseL = impulse.getChannelData(0), impulseR = impulse.getChannelData(1);
for (let i = 0; i < length; ++i) {
impulseL[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / length, 10 * decay);
impulseR[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / length, 10 * decay);
}
return impulse;
}
/**
* Returns a list of all available parameters for manipulation in the `effectOptions` parameter
* of the {@link EffectBase#update update()} function for this {@link Effect}.
*
* @returns {EffectParameter[]} List of effect-specific parameters for use in the effect's {@link EffectBase#update update()} function
* @see {@link EffectParameter}
*/
static getParameters() {
return [
{ name: 'decay', type: 'number', validValues: [Reverb.minDecay, Reverb.maxDecay], defaultValue: 0.3 },
{ name: 'roomSize', type: 'number', validValues: [Reverb.minRoomSize, Reverb.maxRoomSize], defaultValue: 0.1 },
{ name: 'intensity', type: 'number', validValues: [Reverb.minIntensity, Reverb.maxIntensity], defaultValue: 0 }
];
}
async load() {
this.#decay = 0.3;
this.#relativeRoomSize = 0.1;
this.#dryGainNode.gain.value = 1;
this.#wetGainNode.gain.value = 0;
this.#convolutionNode.buffer = this.impulseResponse(this.#relativeRoomSize, this.#decay);
}
/**
* Updates the {@link Reverb} effect according to the specified parameters at the
* specified time.
*
* Note that the `updateTime` parameter can be omitted to immediately cause the requested
* changes to take effect.
*
* @param {number} decay - Number of seconds before reflections start to decay
* @param {number} roomSize - Number of seconds before the first reflection occurs
* @param {number} intensity - Ratio of reverbed-to-original sound as a percentage between [0.0, 1.0]
* @param {number} [updateTime] - Global API time at which to update the effect
* @param {number} [timeConstant] - Time constant defining an exponential approach to the target
* @returns {Promise<boolean>} Whether the effect update was successfully applied
*/
async update({ decay, roomSize, intensity }, updateTime, timeConstant) {
if ((decay == null) && (roomSize == null) && (intensity == null))
throw new WebAudioApiErrors.WebAudioValueError('Cannot update the Reverb effect without at least one of the following parameters: "decay, roomSize, intensity"');
if (decay != null) {
if (decay < Reverb.minDecay)
throw new WebAudioApiErrors.WebAudioValueError(`Rate value cannot be less than ${Reverb.minDecay}`);
else if (decay > Reverb.maxDecay)
throw new WebAudioApiErrors.WebAudioValueError(`Rate value cannot be greater than ${Reverb.maxDecay}`);
}
if (roomSize != null) {
if (roomSize < Reverb.minRoomSize)
throw new WebAudioApiErrors.WebAudioValueError(`Intensity value cannot be less than ${Reverb.minRoomSize}`);
else if (roomSize > Reverb.maxRoomSize)
throw new WebAudioApiErrors.WebAudioValueError(`Intensity value cannot be greater than ${Reverb.maxRoomSize}`);
}
if (intensity != null) {
if (intensity < Reverb.minIntensity)
throw new WebAudioApiErrors.WebAudioValueError(`Rate value cannot be less than ${Reverb.minIntensity}`);
else if (intensity > Reverb.maxIntensity)
throw new WebAudioApiErrors.WebAudioValueError(`Rate value cannot be greater than ${Reverb.maxIntensity}`);
}
const timeToUpdate = (updateTime == null) ? this.audioContext.currentTime : updateTime;
const timeConstantTarget = (timeConstant == null) ? 0.0 : timeConstant;
if (decay != null)
this.#decay = decay;
if (roomSize != null)
this.#relativeRoomSize = Math.max(roomSize, 0.01);
if (intensity != null) {
this.#wetGainNode.gain.setTargetAtTime(2.5 * intensity, timeToUpdate, timeConstantTarget);
this.#dryGainNode.gain.setTargetAtTime(1 - intensity, timeToUpdate, timeConstantTarget);
}
this.#convolutionNode.buffer = this.impulseResponse(this.#relativeRoomSize, this.#decay);
return true;
}
currentParameterValues() {
return {
decay: this.#decay,
roomSize: this.#relativeRoomSize,
intensity: 1 - this.#dryGainNode.gain.value
};
}
getInputNode() {
return this.#inputNode;
}
getOutputNode() {
return this.#outputNode;
}
}