import * as WebAudioApiErrors from '../modules/Errors.mjs';
import { EffectBase } from './EffectBase.mjs';
/**
* Class representing a Flanger effect.
*
* A Flanger effect generates a delayed, modulated version of an original audio signal which gets
* played slightly out-of-phase and slower than the original.
*
* @extends EffectBase
*/
export class Flanger extends EffectBase {
// Effect-specific private variables
/** @type {GainNode} */
#inputNode;
/** @type {GainNode} */
#outputNode;
/** @type {DelayNode} */
#delayNode;
/** @type {OscillatorNode} */
#lfoNode;
/** @type {GainNode} */
#lfoGainNode;
/** @type {GainNode} */
#feedbackNode;
/** @type {number} */
#intensityValue;
// Parameter limits
static minRate = 0;
static maxRate = 10;
static minDelay = 0.0001;
static maxDelay = 0.01;
static minFeedback = 0;
static maxFeedback = 0.95;
static minIntensity = 0;
static maxIntensity = 1;
/**
* Constructs a new {@link Flanger} effect object.
*/
constructor(audioContext) {
super(audioContext);
this.#inputNode = new GainNode(audioContext);
this.#outputNode = new GainNode(audioContext);
this.#delayNode = new DelayNode(audioContext, { maxDelayTime: 1 });
this.#lfoNode = new OscillatorNode(audioContext);
this.#lfoGainNode = new GainNode(audioContext);
this.#feedbackNode = new GainNode(audioContext);
this.#lfoNode.connect(this.#lfoGainNode).connect(this.#delayNode.delayTime);
this.#inputNode.connect(this.#outputNode);
this.#inputNode.connect(this.#delayNode).connect(this.#feedbackNode).connect(this.#delayNode).connect(this.#outputNode);
}
/**
* Returns a list of all available parameters for manipulation in the `effectOptions` parameter
* of the {@link EffectBase#update update()} function for this {@link Effect}.
*
* @returns {EffectParameter[]} List of effect-specific parameters for use in the effect's {@link EffectBase#update update()} function
* @see {@link EffectParameter}
*/
static getParameters() {
return [
{ name: 'rate', type: 'number', validValues: [Flanger.minRate, Flanger.maxRate], defaultValue: 0.8 },
{ name: 'shape', type: 'string', validValues: ['sine', 'square', 'sawtooth', 'triangle'], defaultValue: 'sine' },
{ name: 'delay', type: 'number', validValues: [Flanger.minDelay, Flanger.maxDelay], defaultValue: 0.0075 },
{ name: 'feedback', type: 'number', validValues: [Flanger.minFeedback, Flanger.maxFeedback], defaultValue: 0 },
{ name: 'intensity', type: 'number', validValues: [Flanger.minIntensity, Flanger.maxIntensity], defaultValue: 0 }
];
}
async load() {
this.#intensityValue = 0;
this.#inputNode.gain.value = 0.5;
this.#outputNode.gain.value = 1;
this.#lfoGainNode.gain.value = 0;
this.#delayNode.delayTime.value = 0.0075;
this.#feedbackNode.gain.value = 0;
this.#lfoNode.frequency.value = 0.8;
this.#lfoNode.type = 'sine';
this.#lfoNode.start();
}
/**
* Updates the {@link Flanger} effect according to the specified parameters at the
* specified time.
*
* Note that the `updateTime` parameter can be omitted to immediately cause the requested
* changes to take effect.
*
* @param {number} rate - Frequency at which an oscillator modulates the delayed flanger signal in Hertz between [0, 10]
* @param {string} shape - Waveform shape used to modulate the delayed flanger signal from ['sine', 'square', 'sawtooth', 'triangle']
* @param {number} delay - Number of seconds delay between the original signal and the modulated flanger signal between [0.0001, 0.01]
* @param {number} feedback - Percentage of processed signal to be fed back into the flanger circuit between [0, 0.95]
* @param {number} intensity - Ratio of flangered-to-original sound as a percentage between [0, 1]
* @param {number} [updateTime] - Global API time at which to update the effect
* @param {number} [timeConstant] - Time constant defining an exponential approach to the target
* @returns {Promise<boolean>} Whether the effect update was successfully applied
*/
async update({ rate, shape, delay, feedback, intensity }, updateTime, timeConstant) {
if ((rate == null) && (shape == null) && (delay == null) && (feedback == null) && (intensity == null))
throw new WebAudioApiErrors.WebAudioValueError('Cannot update the Flanger effect without at least one of the following parameters: "rate, shape, delay, feedback, intensity"');
if (rate != null) {
if (rate < Flanger.minRate)
throw new WebAudioApiErrors.WebAudioValueError(`Rate value cannot be less than ${Flanger.minRate}`);
else if (rate > Flanger.maxRate)
throw new WebAudioApiErrors.WebAudioValueError(`Rate value cannot be greater than ${Flanger.maxRate}`);
}
if (shape != null) {
if (!['sine', 'square', 'sawtooth', 'triangle'].includes(shape))
throw new WebAudioApiErrors.WebAudioValueError('Shape value must be one of: ["sine", "square", "sawtooth", "triangle"]');
}
if (delay != null) {
if (delay < Flanger.minDelay)
throw new WebAudioApiErrors.WebAudioValueError(`Delay value cannot be less than ${Flanger.minDelay}`);
else if (delay > Flanger.maxDelay)
throw new WebAudioApiErrors.WebAudioValueError(`Delay value cannot be greater than ${Flanger.maxDelay}`);
}
if (feedback != null) {
if (feedback < Flanger.minFeedback)
throw new WebAudioApiErrors.WebAudioValueError(`Feedback value cannot be less than ${Flanger.minFeedback}`);
else if (feedback > Flanger.maxFeedback)
throw new WebAudioApiErrors.WebAudioValueError(`Feedback value cannot be greater than ${Flanger.maxFeedback}`);
}
if (intensity != null) {
if (intensity < Flanger.minIntensity)
throw new WebAudioApiErrors.WebAudioValueError(`Intensity value cannot be less than ${Flanger.minIntensity}`);
else if (intensity > Flanger.maxIntensity)
throw new WebAudioApiErrors.WebAudioValueError(`Intensity value cannot be greater than ${Flanger.maxIntensity}`);
}
const timeToUpdate = (updateTime == null) ? this.audioContext.currentTime : updateTime;
const timeConstantTarget = (timeConstant == null) ? 0.0 : timeConstant;
if (rate != null)
this.#lfoNode.frequency.setTargetAtTime(rate, timeToUpdate, timeConstantTarget);
if (shape != null)
this.#lfoNode.type = shape;
if (delay != null)
this.#delayNode.delayTime.setTargetAtTime(delay, timeToUpdate, timeConstantTarget);
if (feedback != null)
this.#feedbackNode.gain.setTargetAtTime(feedback, timeToUpdate, timeConstantTarget);
if (intensity != null) {
this.#intensityValue = intensity;
this.#lfoGainNode.gain.setTargetAtTime(this.#delayNode.delayTime.value * intensity, timeToUpdate, timeConstantTarget);
}
return true;
}
currentParameterValues() {
return {
rate: this.#lfoNode.frequency.value,
shape: this.#lfoNode.type,
delay: this.#delayNode.delayTime.value,
feedback: this.#feedbackNode.gain.value,
intensity: this.#intensityValue
};
}
getInputNode() {
return this.#inputNode;
}
getOutputNode() {
return this.#outputNode;
}
}