import * as WebAudioApiErrors from '../modules/Errors.mjs';
import { EffectBase } from './EffectBase.mjs';
/**
* Class representing an Echo effect.
*
* An Echo effect represents more or more reflections of an original audio signal. It is similar
* to a Delay effect, except that echoes themselves can feed back into the audio processing loop,
* resulting in additional, decaying echoes.
*
* @extends EffectBase
*/
export class Echo extends EffectBase {
// Effect-specific private variables
/** @type {GainNode} */
#inputNode;
/** @type {DelayNode} */
#delayNode;
/** @type {GainNode} */
#feedbackNode;
/** @type {GainNode} */
#outputNode;
// Parameter limits
static minEchoTime = 0;
static maxEchoTime = 1;
static minFeedback = 0;
static maxFeedback = 0.95;
/**
* Constructs a new {@link Echo} effect object.
*/
constructor(audioContext) {
super(audioContext);
this.#inputNode = new GainNode(audioContext);
this.#outputNode = new GainNode(audioContext);
this.#delayNode = new DelayNode(audioContext, { maxDelayTime: Echo.maxEchoTime });
this.#feedbackNode = new GainNode(audioContext);
this.#inputNode.connect(this.#outputNode);
this.#inputNode.connect(this.#delayNode).connect(this.#feedbackNode).connect(this.#delayNode).connect(this.#outputNode);
}
/**
* Returns a list of all available parameters for manipulation in the `effectOptions` parameter
* of the {@link EffectBase#update update()} function for this {@link Effect}.
*
* @returns {EffectParameter[]} List of effect-specific parameters for use in the effect's {@link EffectBase#update update()} function
* @see {@link EffectParameter}
*/
static getParameters() {
return [
{ name: 'echoTime', type: 'number', validValues: [Echo.minEchoTime, Echo.maxEchoTime], defaultValue: Echo.minEchoTime },
{ name: 'intensity', type: 'number', validValues: [Echo.minFeedback, Echo.maxFeedback], defaultValue: Echo.minFeedback },
];
}
async load() {
this.#inputNode.gain.value = this.#outputNode.gain.value = 1;
this.#delayNode.delayTime.value = Echo.minEchoTime;
this.#feedbackNode.gain.value = Echo.minFeedback;
}
/**
* Updates the {@link Echo} effect according to the specified parameters at the
* specified time.
*
* Note that the `updateTime` parameter can be omitted to immediately cause the requested
* changes to take effect.
*
* @param {number} echoTime - Number of seconds between the original audio and its first echo between [0, 1]
* @param {number} intensity - Percentage of the original audio that will be present in each consecutive echo between [0, 0.95]
* @param {number} [updateTime] - Global API time at which to update the effect
* @param {number} [timeConstant] - Time constant defining an exponential approach to the target
* @returns {Promise<boolean>} Whether the effect update was successfully applied
*/
async update({echoTime, intensity}, updateTime, timeConstant) {
if ((echoTime == null) && (intensity == null))
throw new WebAudioApiErrors.WebAudioValueError('Cannot update the Echo effect without at least one of the following parameters: "echoTime, intensity"');
if (echoTime != null) {
if (echoTime < Echo.minEchoTime)
throw new WebAudioApiErrors.WebAudioValueError(`EchoTime value cannot be less than ${Echo.minEchoTime}`);
else if (echoTime > Echo.maxEchoTime)
throw new WebAudioApiErrors.WebAudioValueError(`EchoTime value cannot be greater than ${Echo.maxEchoTime}`);
}
if (intensity != null) {
if (intensity < Echo.minFeedback)
throw new WebAudioApiErrors.WebAudioValueError(`Intensity value cannot be less than ${Echo.minFeedback}`);
else if (intensity > Echo.maxFeedback)
throw new WebAudioApiErrors.WebAudioValueError(`Intensity value cannot be greater than ${Echo.maxFeedback}`);
}
const timeToUpdate = (updateTime == null) ? this.audioContext.currentTime : updateTime;
const timeConstantTarget = (timeConstant == null) ? 0.0 : timeConstant;
if (echoTime != null)
this.#delayNode.delayTime.setTargetAtTime(echoTime, timeToUpdate, timeConstantTarget);
if (intensity != null)
this.#feedbackNode.gain.setTargetAtTime(intensity, timeToUpdate, timeConstantTarget);
return true;
}
currentParameterValues() {
return {
echoTime: this.#delayNode.delayTime.value,
intensity: this.#feedbackNode.gain.value
};
}
getInputNode() {
return this.#inputNode;
}
getOutputNode() {
return this.#outputNode;
}
}