import * as WebAudioApiErrors from '../modules/Errors.mjs';
import { EffectBase } from './EffectBase.mjs';
/**
* Class representing a Compression effect.
*
* A Compression effect, also known as Dynamic Range Compression, alters an audio signal such
* that a steady volume is maintained throughout audio playback. This is achieved by amplifying
* quieter sounds and attenuating louder sounds to help create signal homogeneity.
*
* @extends EffectBase
*/
export class Compression extends EffectBase {
// Effect-specific private variables
/** @type {DynamicsCompressorNode} */
#compressorNode;
// Parameter limits
static minThreshold = -100;
static maxThreshold = 0;
static minAttack = 0;
static maxAttack = 1;
static minRelease = 0;
static maxRelease = 1;
static minIntensity = 0;
static maxIntensity = 1;
/**
* Constructs a new {@link Compression} effect object.
*/
constructor(audioContext) {
super(audioContext);
this.#compressorNode = new DynamicsCompressorNode(audioContext);
}
/**
* Returns a list of all available parameters for manipulation in the `effectOptions` parameter
* of the {@link EffectBase#update update()} function for this {@link Effect}.
*
* @returns {EffectParameter[]} List of effect-specific parameters for use in the effect's {@link EffectBase#update update()} function
* @see {@link EffectParameter}
*/
static getParameters() {
return [
{ name: 'threshold', type: 'number', validValues: [Compression.minThreshold, Compression.maxThreshold], defaultValue: -24 },
{ name: 'attack', type: 'number', validValues: [Compression.minAttack, Compression.maxAttack], defaultValue: 0.003 },
{ name: 'release', type: 'number', validValues: [Compression.minRelease, Compression.maxRelease], defaultValue: 0.25 },
{ name: 'intensity', type: 'number', validValues: [Compression.minIntensity, Compression.maxIntensity], defaultValue: 0 }
];
}
async load() {
this.#compressorNode.threshold.value = -24;
this.#compressorNode.attack.value = 0.003;
this.#compressorNode.release.value = 0.25;
this.#compressorNode.ratio.value = 1.0;
}
/**
* Updates the {@link Compression} effect according to the specified parameters at the
* specified time.
*
* Note that the `updateTime` parameter can be omitted to immediately cause the requested
* changes to take effect.
*
* @param {number} threshold - Decibel loudness of the input signal above which the compressor kicks in between [-100, 0]
* @param {number} attack - Number of seconds required to reduce signal gain by 10 dB between [0, 1]
* @param {number} release - Number of seconds required to increase signal gain by 10 dB between [0, 1]
* @param {number} intensity - Amount of compression applied as a percentage between [0, 1]
* @param {number} [updateTime] - Global API time at which to update the effect
* @param {number} [timeConstant] - Time constant defining an exponential approach to the target
* @returns {Promise<boolean>} Whether the effect update was successfully applied
*/
async update({threshold, attack, release, intensity}, updateTime, timeConstant) {
if ((threshold == null) && (attack == null) && (release == null) && (intensity == null))
throw new WebAudioApiErrors.WebAudioValueError('Cannot update the Compression effect without at least one of the following parameters: "threshold, attack, release, intensity"');
if (threshold != null) {
if (threshold < Compression.minThreshold)
throw new WebAudioApiErrors.WebAudioValueError(`Threshold value cannot be less than ${Compression.minThreshold}`);
else if (threshold > Compression.maxThreshold)
throw new WebAudioApiErrors.WebAudioValueError(`Threshold value cannot be greater than ${Compression.maxThreshold}`);
}
if (attack != null) {
if (attack < Compression.minAttack)
throw new WebAudioApiErrors.WebAudioValueError(`Attack value cannot be less than ${Compression.minAttack}`);
else if (attack > Compression.maxAttack)
throw new WebAudioApiErrors.WebAudioValueError(`Attack value cannot be greater than ${Compression.maxAttack}`);
}
if (release != null) {
if (release < Compression.minRelease)
throw new WebAudioApiErrors.WebAudioValueError(`Release value cannot be less than ${Compression.minRelease}`);
else if (release > Compression.maxRelease)
throw new WebAudioApiErrors.WebAudioValueError(`Release value cannot be greater than ${Compression.maxRelease}`);
}
if (intensity != null) {
if (intensity < Compression.minIntensity)
throw new WebAudioApiErrors.WebAudioValueError(`Intensity value cannot be less than ${Compression.minIntensity}`);
else if (intensity > Compression.maxIntensity)
throw new WebAudioApiErrors.WebAudioValueError(`Intensity value cannot be greater than ${Compression.maxIntensity}`);
}
const timeToUpdate = (updateTime == null) ? this.audioContext.currentTime : updateTime;
const timeConstantTarget = (timeConstant == null) ? 0.0 : timeConstant;
if (threshold != null)
this.#compressorNode.threshold.setTargetAtTime(threshold, timeToUpdate, timeConstantTarget);
if (attack != null)
this.#compressorNode.attack.setTargetAtTime(attack, timeToUpdate, timeConstantTarget);
if (release != null)
this.#compressorNode.release.setTargetAtTime(release, timeToUpdate, timeConstantTarget);
if (intensity != null) {
const ratioValue = 1.0 + (intensity * 19.0);
this.#compressorNode.ratio.setTargetAtTime(ratioValue, timeToUpdate, timeConstantTarget);
}
return true;
}
currentParameterValues() {
return {
threshold: this.#compressorNode.threshold.value,
attack: this.#compressorNode.attack.value,
release: this.#compressorNode.release.value,
intensity: (this.#compressorNode.ratio.value - 1.0) / 19.0
};
}
getInputNode() {
return this.#compressorNode;
}
getOutputNode() {
return this.#compressorNode;
}
}